Rasterized Bounding Volume Hierarchies
Jan Novák and Carsten Dachsbacher
Computer Graphics Forum (EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
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Abstract
We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate
ray casting of complex meshes and provides adjustable level of detail. During construction, we identify
subtrees of BVHs containing surfaces that can be represented by height fields. For these subtrees the conventional
ray-surface intersection, which possibly involves a large number of triangles, is replaced by a simple ray marching
procedure to find the intersection with the surface. We describe GPU algorithms for construction, ray casting,
and data querying of the RBVH that achieve comparable or higher performance than state of the art acceleration
structures for triangle meshes. Moreover, RBVHs provide an inherent surface parameterization for storing data
on the surfaces and natively handle triangle and point-based surface representations. We also show that RBVHs
support adaptive level-of-detail and can be combined with traditional BVHs to handle complex scenes.
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to appear in a special issue of Computer Graphics Forum for EUROGRAPHICS 2012, vol. 31, no. 2, 2012.


