Teaching (selection of recent/upcoming courses)
Computer Graphics (winter term 2010/11 and 2011/12)Photorealistic Rendering (summer term 2011)
Interactive Computer Graphics (summer term 2011)
Visualization (winter term 2011/12)
More info on teaching…
Research
info here!
Publications
list here!
Professional Activities
- Computers & Graphics (Associate Editor)
- Journal of Graphics, GPU & Game Tools (Editorial Board)
- High Performance Graphics 2011 (program chair with Bill Mark and Jacopo Pantaleoni)
- Editorial board member of the books ShaderX5, Shader X6, Shader X7, GPUPro, GPUPro2, and GPUPro3 (from the series “Advanced Rendering Techniques”, Editor: Wolfgang Engel)
Recent Program Committees:
2011: IEEE Visualization; Pacific Graphics; Eurographics; High Performance Graphics; ACM SIGGRAPH Interactive 3D Graphics and Games; Vision, Modeling and Visualization; Computer Graphics and Imaging ; Graphics and Virtual Reality; 3DIMPVT2010: IEEE Visualization; Eurographics; Eurographics Symposium on Rendering; ACM SIGGRAPH Interactive 3D Graphics and Games; Computer Graphics and Imaging; International Symposium on 3D Data Processing, Visualization and Transmission; Afrigraph
2009: Eurographics; Eurographics Symposium on Rendering; ACM SIGGRAPH Interactive 3D Graphics and Games; Eurographics Area; International Symposium on Visual Computing; GeoWeb; Afrigraph; International Conference on Computer Graphics Theory and Applications (GRAPP); Vision, Modeling and Visualization; International Workshop on GPU Technologies and Applications
-2008: ACM SIGGRAPH Interactive 3D Graphics and Games 2008; SIBGRAPI 2006; International Conference on Computer Graphics Theory and Applications (GRAPP) 2007/08; Symposium on Point-Based Graphics 2007/08; Vision, Modeling and Visualization 2008
Reviewing:
SIGGRAPH ASIA 2008/09/10/11, SIGGRAPH 2006/07/08/09/10, Eurographics 2003/04/05/06/07/08/09/10/11, I3D 2006/07/08/09/10/11, EGSR 2003/05/06/07/08/09/10, IEEE Visualization 2004/05/06/09/10/11, Graphics Interface 2004/05/09/11, Pacific Graphics 2004/06/10/11, High Performance Graphics 2010/11, EuroVis 2010, IEEE SPS Multimedia Signal Processing Conference 2010, Afrigraph 2009/10, GRAPP 2007/08/09, SIBGRAPI 2006, Computers & Graphics, Graphical Models, Computer Graphics Forum, IEEE Transactions on Visualization and Computer Graphics, ACM Transactions on Perception, Computing and Visualization 2010, Journal of Parallel and Distributed Computing, GPU Computing Gems 2010, GPUTA 2009, Interacting with Computers 2009
Tutorials:
- Real-Time Global Illumination for Dynamic Scenes (SIGGRAPH '09)
- Core Techniques and Algorithms in Shader Programming (Game Developers Conference 2008)
- Core Techniques and Algorithms in Shader Programming (Game Developers Conference 2007)
- Point-Based Computer Graphics (Eurographics 2003)
More info here!

