2012
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Decoupled Deferred Shading for Hardware Rasterization |
| Gabor Liktor, Carsten Dachsbacher | |
| ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2012 (to appear) |
2011
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Real-Time Volume Caustics with Adaptive Beam Tracing |
| Gabor Liktor, Carsten Dachsbacher | |
| ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2011 |
2010
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Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping |
| Laszlo Szirmay-Kalos, Gabor Liktor, Tamas Umenhoffer, Balazs Tóth, Shree Kumar, Glenn Lupton | |
| IEEE Transactions on Visualization and Computer Graphics, 2010 |
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Real-Time Volumetric Caustics with Projected Light Beams |
| Gabor Liktor, Carsten Dachsbacher | |
| Proceedings of 5th Hungarian Conference on Computer Graphics and Geometry, 2010 |
2009
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Parallel Solution to the Radiative Transport |
| L. Szirmay-Kalos, G. Liktor, T. Umenhoffer, B. Toth, S.Kumar and G. Lupton | |
| Parallel Graphics and Visualization Symposium, 2009 |
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Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media |
| L. Szirmay-Kalos, G. Liktor, T. Umenhoffer and B. Toth | |
| Eurographics Short Paper, 2009 |
2008
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Ray Tracing Implicit Surfaces on the GPU |
| Gabor Liktor | |
| Computer Graphics and Geometry Journal, Vol 10. No. 3. |
| Examining Random Number Generators Used in Stochastic Iteration Algorithms | |
| L. Szirmay-Kalos, G. Liktor, A. Penzov, I. Dimov, K. Skala and L. Szecsi | |
| International Conference on Automatics and Informatics, 2008, Sofia |







