Current Research Projects
| SimTech | Within the Cluster of Excellence „Simulation Technology“ we develop finite element methods for the simultaneous computation of light and sound propagation in complex virtual scenes, and investigate the potential of synergy effects |
| Crytek | Together with Crytek, one of the leading developers of video games, we are developing real-time, high-quality rendering techniques for next generation game engines |
| COLOR (with INRIA Nancy) |
The goal of this project is to further explore an alternative representation for interactive modeling of shapes: Objects defined as the iso-value of a distance function, rather than defined by triangle meshes. While a lot of work has been already done in this area, the novelty of our approach is to consider all steps of image synthesis, from authoring to the final interactive on-screen rendering. More info: http://alice.loria.fr/index.php/colors.html |
| Fraunhofer IOSB | t.b.a. |
| Intel VCI | t.b.a. |
Recently finished projects:
| SFB 627 "Nexus" | The Collaborative Research Centre 627 was a joint research project on context-aware applications with regard to the proliferation of sensor technology, along with advances in wireless communication and mobile devices. Billions of sensors located in our physical environment collect a huge amount of context information. However, this information is not always reliable or complete. At this point our research project comes into play: we investigated the synthesis and validation of context information by combining multimodal sensor data with procedural, computer graphics models. |
| Landesstiftung Baden-Württemberg |
Funding of the Juniorprofessor-Program of the State of Baden-Württemberg enabled us to start research on analyzing and manipulating light transport in virtual scenes. |
| EU - Scalable Global Illumination | The goal of this project is to further explore an alternative representation for interactive modeling of shapes: Objects defined as the iso-value of a distance function, rather than defined by triangle meshes. While a lot of work has been already done in this area, the novelty of our approach is to consider all steps of image synthesis, from authoring to the final interactive on-screen rendering. More info: http://alice.loria.fr/index.php/colors.html |

