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Publikationen

 

Publications 2013
Low-Cost Subpixel Rendering for Diverse Displays
Authors: Thomas Engelhardt, Thorsten-Walther Schmidt, Jan Kautz, and Carsten Dachsbacher
Homepage Teaser
Published: Computer Graphics Forum
Path-Space Manipulation of Physically-Based Light Transport
Authors: Thorsten-Walther Schmidt, Jan Novak, Johannes Meng, Anton S. Kaplanyan, Tim Reiner, Derek Nowrouzezahrai, and Carsten Dachsbacher
Homepage Teaser
Published: ACM Transactions on Graphics (Proceedings of SIGGRAPH 2013)
Path Space Regularization for Holistic and Robust Light Transport
Authors: Anton Kaplanyan, Carsten Dachsbacher
Paper Supplementary Bibtex Teaser
Published: Computer Graphics Forum (Proceedings of Eurographics 2013)
Illumination Editing and Visualization for Physically-based Rendering
Presenters: Thorsten-Walther Schmidt, Anton S. Kaplanyan
homepage
Authors: Thorsten-Walther Schmidt, Jan Novak, Johannes Meng, Anton S. Kaplanyan, Tim Reiner, and Carsten Dachsbacher
Published: FMX 2013 Conference Talk, Stuttgart, Germany
Scalable Realistic Rendering with Many-Light Methods
Authors: Carsten Dachsbacher, Jaroslav Krivanek, Milos Hasan, Adam Arbree, Bruce Walter, and Jan Novak
homepage Teaser
Published: Eurographics 2013 - State of the Art Reports, Girona, Spain
Adaptive Quantization Visibility Caching
Authors: Stefan Popov, Iliyan Georgiev, Philipp Slusallek, Carsten Dachsbacher
Published: Computer Graphics Forum (Proceedings of Eurographics 2013)
Adaptive Progressive Photon Mapping
Authors: Anton Kaplanyan, Carsten Dachsbacher
Paper Supplemental Video
Published: ACM Transactions on Graphics (to be presented at SIGGRAPH 2013)
GPU Cost Estimation for Load Balancing in Parallel Ray Tracing
Authors: Biagio Cosenza, Carsten Dachsbacher, Ugo Erra
Published: International Conference on Computer Graphics Theory and Applications
Decoupled Deferred Shading on the GPU
Authors: Gabor Liktor and Carsten Dachsbacher  
Published: GPU Pro 4 article (to appear)
Efficient From-Point Visibility for Global Illumination in Virtual Scenes with Participating Media
Authors: Thomas Engelhardt
Published: Dissertation
Publications 2012
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
Authors: Thomas Engelhardt, Jan Novak, Thorsten-Walther Schmidt, and Carsten Dachsbacher
homepage Approximate Bias Compensation
Published: Computer Graphics Forum (Proceedings of Pacific Graphics 2012), Hong Kong, September 2012
Space-Time Flow Visualization of Dynamics in 2D Lagrangian Coherent Structures
Authors: Filip Sadlo, Sven Bachtaler, Carsten Dachsbacher, and Daniel Weiskopf
Published: Communications in Computer and Information Science, Springer, 2012
Progressive Virtual Beam Lights
Authors: Jan Novak, Derek Nowrouzezahrai, Carsten Dachsbacher, and Wojciech Jarosz
homepage
Published: Computer Graphics Forum (Proceedings of EGSR 2012)
Virtual Ray Lights for Rendering Scenes with Participating Media
Authors: Jan Novak, Derek Nowrouzezahrai, Carsten Dachsbacher, and Wojciech Jarosz
homepage
Published: ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012)
Realistic Rendering with Many-Light Methods
Authors: Jaroslav Krivanek, Milos Hasan, Adam Arbree, Carsten Dachsbacher, Alexander Keller, and Bruce Walter
Published: SIGGRAPH 2012 Courses, Los Angeles, August 2012
3D Rasterization: A Bridge between Rasterization and Ray Casting
Authors: Tomás Davidovic, Thomas Engelhardt, Illiyan Georgiev, Philipp Slusallek, Carsten Dachsbacher
Published: Graphics Interface 2012
A Runtime Cache for Interactive Procedural Modeling
Authors: Tim Reiner, Sylvain Lefebvre, Lorenz Diener, Ismael García, Bruno Jobard, Carsten Dachsbacher
Published: Computers & Graphics 36(5), Shape Modeling International 2012
Reflective Shadow Map Clustering for Real-Time Global Illumination
Authors: Roman Prutkin, Anton Kaplanyan and Carsten Dachsbacher
Published: Proceedings of Eurographics 2012 Short Papers
The State of the Art in Interactive Global Illumination
Authors: Tobias Ritschel, Carsten Dachsbacher, Thorsten Grosch, and Jan Kautz
Published: Computer Graphics Forum, 2012
Rasterized Bounding Volume Hierarchies
Authors: Jan Novak, Carsten Dachsbacher
paper webpage
Published: Computer Graphics Forum 31(2), Eurographics 2012
Decoupled Deferred Shading for Hardware Rasterization
Authors: Gabor Liktor, Carsten Dachsbacher
Published: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2012
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
Authors: Tim Reiner, Anton Kaplanyan, Marcel Reinhard, Carsten Dachsbacher
  Eurographics Best Paper Award (3rd Place)
Published: Computer Graphics Forum 31(2), Eurographics 2012
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
Authors: Tim Reiner
Published: Talk at FMX 2012, 17th Conference on Animation, Effects, Games and Transmedia
Space-Time Visualization of Dynamics in Lagrangian Coherent Structures of Time-Dependent 2D Vector Fields
Authors: Sven Bachthaler, Filip Sadlo, Carsten Dachsbacher, Daniel Weiskopf
Published: Proceedings of IVAPP 2012
Proceedings ACM SIGGRAPH/Eurographics High-Performance Graphics
Authors: Carsten Dachsbacher, Jacob Munkberg, and Jacopo Pantaleoni
Published: Paris, France, Eurographics Association, June 2012
Keynote: Global Illumination – Solved Problem or Challenge?
Authors: Carsten Dachsbacher
Published: Keynote at Eurographics Parallel Graphics and Visualization 2012, Cagliari, Sardinia, May 2012
Publications 2011
Analyzing Visibility Configurations
Authors: Carsten Dachsbacher
Published: IEEE Transactions on Visualization and Computer Graphics
Auto-Tilt Photography
Authors: Filip Sadlo, Carsten Dachsbacher
Published: 16th International Workshop on Vision, Modeling and Visualization
Deducing Explicit from Implicit Visibility for Global Illumination with Antiradiance
Authors: Gregor Mueckl, Carsten Dachsbacher
Published: Journal of 19th International conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2011
Diffuse Global Illumination with Temporally Coherent Light Propagation Volumes
Authors: Anton Kaplanyan, Wolfgang Engel, Carsten Dachsbacher
Published: GPU Pro2: Advanced Rendering Techniques
Improved Model- and View-Dependent Pruning of Large Botanical Scenes
Authors: Boris Neubert, Soeren Pirk, Oliver Deussen, Carsten Dachsbacher
Published: Computer Graphics Forum 2011
Interactive Modeling of Implicit Surfaces using a Direct Visualization Approach with Signed Distance Functions
Authors: Tim Reiner, Gregor Mueckl, Carsten Dachsbacher
Published: Computers & Graphics 35(3), Shape Modeling International 2011
Loose Capacity-Constrained Representatives for the Qualitative Visual Analysis in Molecular Dynamics
Authors: Steffen Frey, Thomas Schloemer, Sebastian Grottel, Carsten Dachsbacher, Oliver Deussen, Thomas Ertl
Published: IEEE Pacific Visualization Symposium (PacificVis 2011)
Path Regeneration for Random Walks
Authors: Jan Novak, Vlastimil Havran, Carsten Dachsbacher
Published: GPU Computing Gems
Real-Time Volume Caustics with Adaptive Beam Tracing
Authors: Gabor Liktor, Carsten Dachsbacher
Published: ACM SIGGRAPH Interactive 3D Graphics and Games 2011
Screen-Space Bias Compensation for Interactive High-Quality Global Illumination with Virtual Point Lights
Authors: Jan Novak, Thomas Engelhardt, Carsten Dachsbacher
Published: In Symposium on Interactive 3D Graphics and Games (I3D '11)

 

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